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Paradroid 202x

Paradroid 202x is my native Swift and SpriteKit remake of the 1985 classic, in development for Mac, iPhone, and iPad. The Swift project is the active implementation; the older GameMaker projects are retained as reference material.

Welcome aboard

The title screen now provides direct access to Instructions, Statistics, Credits, and High Scores alongside Start Game. A compact row of icon buttons gives the original title artwork room to breathe. The menu panel follows the darker colour of the current palette, with rounded corners and a thin border in the tileset’s lightest colour.

  • Read a five-page mission briefing that preserves the original story while explaining the current controls and droid archive.
  • See lifetime statistics, including combat, transfers, cleared decks, lift journeys, and terminal visits.
  • Use the menus with keyboard, controller, or click/tap controls.
  • View the high-resolution 001 Influence Device artwork in the briefing.

In development

The High Scores screen is in place as an empty board. Score entry and recording are still to come, as part of the game-entry and game-over sequencing work. The game is still in development; this update is a step toward a more complete experience.

Credits

  • Original Paradroid: Written by Andrew Braybrook.
  • Original sound advice: Steve Turner.
  • This version: Aaron K. Thorne.
  • QA and Testing: Tony Brice.
  • Music by Michael Pin.

Original Paradroid © Graftgold Ltd. 1985, originally published by Hewson Consultants Ltd.