
The doors
The next major hurdle with Paradroid was implementing one of the most iconic parts of the game which was the opening and closing of the deck doors using simulated proximity…
Read the story : The doors
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The next major hurdle with Paradroid was implementing one of the most iconic parts of the game which was the opening and closing of the deck doors using simulated proximity…
Read the story : The doors
So now we have the tilesets and we have our droid, its time to put it all together. The major hurdle is putting all the decks into a room within…
Read the story : Tiles, Tiles, they’re everywhere
So a lot has changed since my previous post. Tony decided that Unity was not working for him, so he threw his toys out of his big, big pram =)…
Read the story : The game has changed …