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DevBlog
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ataXous prime
About ataXous prime is my take on the arcade classic Asteroids with a few extras. I wanted to make a shoot em up game for a while, so I started a mini project to work out how to use gamepads/controllers in Game Maker Studio. I wanted to do a twin stick shooter, so I had […]
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iDef on the Mac & App Stores
It gives me great pleasure to say that iDef is now available on the Mac App Store. iDef is also on the App Store for the iPhone & iPad.
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Monty On The Run
Things are settling down with moving in to our new home and getting it how we want it. I have my office looking good and workable. It’s at that point where you are making fine adjustments here and there to make it just right, we are a fussy bunch us coders đ” or it could […]
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SF Mono Font
I have just migrated to Mac-OS High Sierra, so I’ve had the fun task of re-installing all my applications from scratch. Normally I would have opted for a full Time Machine restore and gone back to how things were but I would have missed out on some new, lovely things that I have found. One […]
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I’m still here!
Most of my time at the moment has been dominated by life. My fiancĂ©e and I are planning to move so there has been a lot of upheaval and a change to my current priorities. As a result I’ve not had as much time as I would have liked to code recently. We have been […]
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Game Over, Man!
Apologies for the quote from Aliens (warning link has mature language)! So, over the last few weeks, I have been working on rationalizing the data tables in the game. When I started this remake, I made a list of jobs that were (SMART) objectives. This approach comes from my project management roles in a previous […]
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Pew
Hello World! In this post, I will be talking about the weapons. No shoot em up is complete without them and Paradroid is no exception. For a game back in the eighties, it was not often that you played a game which had multiple weapons – let alone different abilities, sprites, and sound effects. There […]
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Console ++
This is just a quick update to show some of the other screens that I class as console screens; these are the game start, intro, and the pre-transfer game screens. These screens were done in a very similar way to the console screens from the previous post where a Game Maker surface is used to […]
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Console
In my previous post, I talked about the Minimap screen and the Lifts screen which are both parts of the console display within the game. The console screen also has a wealth of additional information about the droids, deck plans and the layout of the current dreadnaught. You can access the in-game console by going in […]