QueVault
Keep licences, logins, documents, and life’s important details together. Shape your records with custom templates, stay on top of important dates, and choose local or iCloud storage with optional vault encryption.
Let’s talk Games with an old-school soul. Software with a purpose. Welcome to the world of conceptAlpha.
Explore the games
FEATURED GAME
The Manta flies again. A modern tribute to the Commodore 64 classic.
01 / THE GAMES
Arcade roots. New adventures.
A collection of worlds made to get lost in.
01↗The Manta flies again. A modern tribute to the Commodore 64 classic.
02↗One button. A whole world of adventure.
03↗Asteroids, UFOs, and the pursuit of one more high score.
04↗Small sweets. Spectacular chain reactions.
05↗Find the lost terraformers. Escape before your mothership leaves.
06↗A fresh spin on Snake, with an entire planet’s power at stake.
07↗Revisiting the ideas and mechanics of a Rainbow Arts classic.
08↗Forget moving the blocks. Control the colour grid and zap the tower.
02 / BEYOND THE GAMES
The curiosity doesn’t stop at games.
Meet the software projects.
Keep licences, logins, documents, and life’s important details together. Shape your records with custom templates, stay on top of important dates, and choose local or iCloud storage with optional vault encryption.
Your photos, videos, music, and PDFs in one place. Browse local folders, Apple Photos, and SMB, WebDAV, or SFTP storage. Stream remote video, pick up where you left off, and organise files without leaving the browser.
03 / FROM THE DEVELOPMENT DESK

Gribbly’s Day Out has joined the workbench. The first goal is a faithful native reconstruction of Andrew Braybrook’s 1985 game for Mac, iPhone and iPad. A separate expanded adventure may…
Read the story : Gribbly’s Day Out: finding the original bounce
The latest Paradroid work has been about making the ship easier to read and the decisions inside it more interesting. Since the previous development log, versions 0.9.5 and 0.9.6 have…
Read the story : Paradroid 202x: sharper shots, smarter circuits
This week’s Paradroid work has been a reminder that the small things can make the biggest difference. A door that looks open should let you through. A settings menu should…
Read the story : Paradroid 202x: clearer controls, cleaner circuits04 / THE PERSON BEHIND THE PIXELS
I’m Aaron Thorne, the independent developer behind conceptAlpha. I make games inspired by the classics I love, and explore new ideas through software. From arcade shooters to colourful puzzlers, this is where those ideas come to life.
From the development desk ↗