“My favorite things in life don’t cost any money. It’s really clear that the most precious resource we all have is time.”
I have worked in IT for over 25 years, I have had varying roles in different sectors including The Ministry of Defense, Healthcare, and Housing. I have done varying roles from a programmer, application support, systems implementer, system administration, system architect, project manager and team leader. More recently I have gone into games development for myself with a long time friend, Tony Brice.
I have come full circle and doing what I always wanted to do and that’s to write games! To write sorts of games that I want to play. In my blog, you’ll find out about my progress on various projects that I am working on.
Thanks for dropping by.
Latest Blog Entries
We were thinking our house move wasn’t going to happen until next year sometime – probably early March or April – as we’d had no promising viewings for around 6 weeks. Then, almost out of the blue, an offer came in. We played the usual bartering game and came to a price that both parties […]
I have just migrated to Mac-OS High Sierra, so I’ve had the fun task of re-installing all my applications from scratch. Normally I would have opted for a full Time Machine restore and gone back to how things were but I would have missed out on some new, lovely things that I have found. One […]
iDef is a modern version of the original game of snake. There are three game modes built in but the game is not the conventional eat-to-expand game that first appeared in the eighties. This time you’re chewing up chargers on a power network in outer-space to prevent the shut down of the planets entire electrical […]
Paradroid Remake (Work in Progress) Paradroid is without a doubt one of the most iconic games from the 1980’s. It was released on the Commodore 64. It was written by Andrew Braybrook and was published by Hewson Consultants. So I set myself the challenge of recreating the game. You can follow its progress on my […]
This was a mini project that I started on the Mac in Xcode when Swift was still in Beta and SpriteKit was in its infancy. I was trying to work out how to use the Tile maps (created in Tiled) that I was working on for Paradroid. I started to look at creating a collision […]