
Transfer difficulty, weapon behaviour and touch controls receive another pass. Useful circuit routes and clearer terminals help players read the fight without finishing the balancing work.
Read the story ↗: Paradroid 202x: sharper shots, smarter circuits

Clearer energy feedback, safer door interactions and more deliberate settings controls make the ship easier to read, while circuit rules become more predictable.
Read the story ↗: Paradroid 202x: clearer controls, cleaner circuits

Blueprint-style terminals, droid artwork and navigation work shape the native Swift remake. The ship’s visual language develops alongside the behaviour of its inhabitants.
Read the story ↗: Paradroid: a new look inside the ship

The title screen becomes a proper entrance to the mission, with briefing pages, statistics, credits and a compact menu that leaves the original artwork room.
Read the story ↗: Paradroid 202x: welcome aboard

Hidden discoveries, earned visual options and custom controls give players more reasons to experiment. The statistics begin recording how those discoveries happen.
Read the story ↗: Paradroid: secrets, settings and one very ambitious transfer

Apologies for the quote from Aliens (warning link has mature language)! So, over the last few weeks, I have been working on rationalizing the data tables in the game. When…
Read the story ↗: Game Over, Man!

Hello World! In this post, I will be talking about the weapons. No shoot em up is complete without them and Paradroid is no exception. For a game back in…
Read the story ↗: Pew

This is just a quick update to show some of the other screens that I class as console screens; these are the game start, intro, and the pre-transfer game screens.…
Read the story ↗: Console ++

In my previous post, I talked about the Minimap screen and the Lifts screen which are both parts of the console display within the game. The console screen also has a…
Read the story ↗: Console

A minimap needs to show the deck clearly without giving everything away. Building the console view brings the ship’s layout into a more useful form.
Read the story ↗: Minimap