
Going Down
With the doors all working, as I explained in the previous post, the next logical step was giving the player the ability to move around the whole of the dreadnaughts…
Read the story : Going Down
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With the doors all working, as I explained in the previous post, the next logical step was giving the player the ability to move around the whole of the dreadnaughts…
Read the story : Going Down
Automatic doors need to react to droids reliably. Moving from Unity to GameMaker changes how the opening zones and collision events have to work.
Read the story : The doors
Smaller collision markers define where a droid can move inside the larger deck tiles, allowing tight boundaries around terminals, walls and overlapping artwork.
Read the story : Entrapment
Recreating the dreadnought’s decks means moving from Tiled references to GameMaker rooms, tracing the original layouts and checking the tiles in play.
Read the story : Tiles, Tiles, they’re everywhere
Separate animation and numeral objects bring the droids together. The sprite setup keeps the moving shell and its identity independent inside GameMaker.
Read the story : Influence this…
Capturing, ordering and cleaning the original droid frames turns emulator screenshots into reusable animation and numeral assets for the remake.
Read the story : 001 to 999
In my last post, I discussed how I got to the TileSet that I used in Waca Waca. In this post, I am going to talk about where I went from…
Read the story : Paradroid Graphics, Part 2
The deck artwork begins with captured C64 tiles. Extracting, trimming and arranging those pieces establishes the first reusable tileset for the remake.
Read the story : Paradroid Graphics, Part 1
So a lot has changed since my previous post. Tony decided that Unity was not working for him, so he threw his toys out of his big, big pram =)…
Read the story : The game has changed …
So both of us decided that we should try to recreate Paradroid as our new development project using Unity. Why Paradroid? The main reason being that it’s still one of…
Read the story : Paradroid