
Dexter’s Swift version has a new illustrated look and a tidier front end. The work brings more character to the owl while keeping the original movement, timing and collision data.…
Read the story ↗: Dexter gets new sprites and a tidier title screen

Triss was submitted to the App Store on Tuesday 13 October 2026 and is still awaiting review as of 17 October. It has been waiting since Tuesday! The new edition…
Read the story ↗: Triss is awaiting App Store review

Triss release preparation, new Candy Pop towers, a playable Swift Uridium X, Paradroid and Dexter polish, and Gravitus beta progress.
Read the story ↗: October development update across the Concept Alpha games

Gribbly’s Day Out has joined the workbench. The first goal is a faithful native reconstruction of Andrew Braybrook’s 1985 game for Mac, iPhone and iPad. A separate expanded adventure may…
Read the story ↗: Gribbly’s Day Out: finding the original bounce

The latest Paradroid work has been about making the ship easier to read and the decisions inside it more interesting. Since the previous development log, versions 0.9.5 and 0.9.6 have…
Read the story ↗: Paradroid 202x: sharper shots, smarter circuits

This week’s Paradroid work has been a reminder that the small things can make the biggest difference. A door that looks open should let you through. A settings menu should…
Read the story ↗: Paradroid 202x: clearer controls, cleaner circuits

A look at the native Swift project, blueprint terminals, droid artwork, and the practical work behind them.
Read the story ↗: Paradroid: a new look inside the ship

It has been a while. Quite a while, in fact. The last time I wrote properly about my Paradroid remake, it was running in GameMaker, the doors had finally learned…
Read the story ↗: Returning to the Dreadnought: Rebuilding Paradroid for Apple Platforms

A proper front door for the Swift remake: mission instructions, lifetime statistics, credits, and a high scores board, with a compact menu shaped by a few visual experiments.
Read the story ↗: Paradroid 202x: welcome aboard

Hidden discoveries, HD droids and earned tiles, new transfer announcements, custom keyboard controls and livelier menus: Paradroid development notes from 11–12 September.
Read the story ↗: Paradroid: secrets, settings and one very ambitious transfer