
Game Over, Man!
Apologies for the quote from Aliens (warning link has mature language)! So, over the last few weeks, I have been working on rationalizing the data tables in the game. When…
Read the story : Game Over, Man!
Let’s talk FROM THE DEVELOPMENT DESK
Ideas, experiments, and progress
from behind the scenes.

Apologies for the quote from Aliens (warning link has mature language)! So, over the last few weeks, I have been working on rationalizing the data tables in the game. When…
Read the story : Game Over, Man!
This blog will be all about the Console areas of Paradroid, which were accessed within the main game as a kind of sub-computer for information about what you were dealing…
Read the story : Minimap
Walls Currently, we have all the decks of the dreadnaught in place along with the player droid we can move around but there’s nothing stopping the player from going anywhere…
Read the story : Entrapment
So now we have the tilesets and we have our droid, its time to put it all together. The major hurdle is putting all the decks into a room within…
Read the story : Tiles, Tiles, they’re everywhere
In my last post, I discussed how I got to the TileSet that I used in Waca Waca. In this post, I am going to talk about where I went from…
Read the story : Paradroid Graphics, Part 2
In an earlier post, I mentioned that I had created a Paradroid level just for testing out the wall collisions in a project that ended up being a tribute to…
Read the story : Paradroid Graphics, Part 1
So both of us decided that we should try to recreate Paradroid as our new development project using Unity. Why Paradroid? The main reason being that it’s still one of…
Read the story : Paradroid