
Entrapment
Walls Currently, we have all the decks of the dreadnaught in place along with the player droid we can move around but there’s nothing stopping the player from going anywhere…
Read the story : Entrapment
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Ideas, experiments, and progress
from behind the scenes.

Walls Currently, we have all the decks of the dreadnaught in place along with the player droid we can move around but there’s nothing stopping the player from going anywhere…
Read the story : Entrapment
So now we have the tilesets and we have our droid, its time to put it all together. The major hurdle is putting all the decks into a room within…
Read the story : Tiles, Tiles, they’re everywhere
Once all the frames of the droid were put into Game Maker it was very simple to get the droid set up and animating. To do this I used 2 objects…
Read the story : Influence this…
Getting the droid graphics into the project was very much a repeat of process used to get the tileset images from my previous two posts. Taking screen shots until I…
Read the story : 001 to 999
In my last post, I discussed how I got to the TileSet that I used in Waca Waca. In this post, I am going to talk about where I went from…
Read the story : Paradroid Graphics, Part 2
In an earlier post, I mentioned that I had created a Paradroid level just for testing out the wall collisions in a project that ended up being a tribute to…
Read the story : Paradroid Graphics, Part 1
So a lot has changed since my previous post. Tony decided that Unity was not working for him, so he threw his toys out of his big, big pram =)…
Read the story : The game has changed …
So both of us decided that we should try to recreate Paradroid as our new development project using Unity. Why Paradroid? The main reason being that it’s still one of…
Read the story : Paradroid