
Game Over, Man!
Apologies for the quote from Aliens (warning link has mature language)! So, over the last few weeks, I have been working on rationalizing the data tables in the game. When…
Read the story : Game Over, Man!
Let’s talk FROM THE DEVELOPMENT DESK
Ideas, experiments, and progress
from behind the scenes.

Apologies for the quote from Aliens (warning link has mature language)! So, over the last few weeks, I have been working on rationalizing the data tables in the game. When…
Read the story : Game Over, Man!
Hello World! In this post, I will be talking about the weapons. No shoot em up is complete without them and Paradroid is no exception. For a game back in…
Read the story : Pew
This blog will be all about the Console areas of Paradroid, which were accessed within the main game as a kind of sub-computer for information about what you were dealing…
Read the story : Minimap
With the doors all working, as I explained in the previous post, the next logical step was giving the player the ability to move around the whole of the dreadnaughts…
Read the story : Going Down
The next major hurdle with Paradroid was implementing one of the most iconic parts of the game which was the opening and closing of the deck doors using simulated proximity…
Read the story : The doors
Walls Currently, we have all the decks of the dreadnaught in place along with the player droid we can move around but there’s nothing stopping the player from going anywhere…
Read the story : Entrapment
So now we have the tilesets and we have our droid, its time to put it all together. The major hurdle is putting all the decks into a room within…
Read the story : Tiles, Tiles, they’re everywhere
Once all the frames of the droid were put into Game Maker it was very simple to get the droid set up and animating. To do this I used 2 objects…
Read the story : Influence this…
Getting the droid graphics into the project was very much a repeat of process used to get the tileset images from my previous two posts. Taking screen shots until I…
Read the story : 001 to 999
In my last post, I discussed how I got to the TileSet that I used in Waca Waca. In this post, I am going to talk about where I went from…
Read the story : Paradroid Graphics, Part 2