
The 6 July checkpoint made the growing import workflow easier to understand and gave some other tools a clearer home. Backup Now and Restore moved into a dedicated Backup/Restore window,…
Read the story ↗: Separating everyday tools from preferences

A look at the native Swift project, blueprint terminals, droid artwork, and the practical work behind them.
Read the story ↗: Paradroid: a new look inside the ship

Recent work on remote video streaming and keeping the viewing controls out of the way.
Read the story ↗: Media Browser: large files, small details

How a software licence manager has grown into a more flexible personal vault, and where development is heading next.
Read the story ↗: QueVault: beyond software licences

It has been a while. Quite a while, in fact. The last time I wrote properly about my Paradroid remake, it was running in GameMaker, the doors had finally learned…
Read the story ↗: Returning to the Dreadnought: Rebuilding Paradroid for Apple Platforms

A proper front door for the Swift remake: mission instructions, lifetime statistics, credits, and a high scores board, with a compact menu shaped by a few visual experiments.
Read the story ↗: Paradroid 202x: welcome aboard

I started Candy Pop in my head ages ago. I had this idea where you could tap on objects that would grow each time you tapped them until they exploded;…
Read the story ↗: Candy Pop

Apple have recently brought back the Mac boot up sound. If you want to re-enable it on your Mac, open up a Terminal and type: sudo nvram StartupMute=%00Hit Enter and…
Read the story ↗: Mac Boot Up Sound

About ataXous prime is my take on the arcade classic Asteroids with a few extras. I wanted to make a shoot em up game for a while, so I started…
Read the story ↗: ataXous prime

It gives me great pleasure to say that iDef is now available on the Mac App Store. iDef is also on the App Store for the iPhone & iPad.
Read the story ↗: iDef on the Mac & App Stores