
After the big expansion in scope, the following week was less about announcing another idea and more about supporting the one already chosen. The recorded work included improvements to record-type…
Read the story ↗: Giving the broader vault room to grow

This is the clearest turning point in the recorded history. Around 1–2 August, the application stopped treating every saved item as a software licence. Software License, Secure Note and Login…
Read the story ↗: When License Vault became QueVault

The 25 July checkpoint returned to importing, this time with more attention to particular source applications. Early mSecure 6 CSV detection began recognising its structure and preserving flexible fields for…
Read the story ↗: Learning from the files people actually export

This week’s recorded work concentrated on the transition between a locked vault and the main application. The unlock screen became a clean, full-screen experience, rather than leaving the sidebar visible…
Read the story ↗: A locked vault should feel locked

The 6 July checkpoint made the growing import workflow easier to understand and gave some other tools a clearer home. Backup Now and Restore moved into a dedicated Backup/Restore window,…
Read the story ↗: Separating everyday tools from preferences

A look at the native Swift project, blueprint terminals, droid artwork, and the practical work behind them.
Read the story ↗: Paradroid: a new look inside the ship

Recent work on remote video streaming and keeping the viewing controls out of the way.
Read the story ↗: Media Browser: large files, small details

How a software licence manager has grown into a more flexible personal vault, and where development is heading next.
Read the story ↗: QueVault: beyond software licences

It has been a while. Quite a while, in fact. The last time I wrote properly about my Paradroid remake, it was running in GameMaker, the doors had finally learned…
Read the story ↗: Returning to the Dreadnought: Rebuilding Paradroid for Apple Platforms

A proper front door for the Swift remake: mission instructions, lifetime statistics, credits, and a high scores board, with a compact menu shaped by a few visual experiments.
Read the story ↗: Paradroid 202x: welcome aboard