Gravitus is a retro styled arcade gravity puzzle/shooter – quite similar to the games Thrust and Gravitar – in which you must pilot your ship, the icarus, around a cave/arena with the goal of locating our lost terraformers and then escaping in to the atmosphere before your mothership departs. Much of the difficulty is due to the […]
Work In Progress
Games that I am currently Working On.
When you look back at games you really enjoyed playing, Monty On The Run was definitely one of them. The game wasn’t that amazing, the gameplay wasn’t that complicated or ground breaking, the graphics were OK but the music was amazing! So what was it that I liked? Well it just was a game that […]
Triss is based loosely on the classic game of Tetris. You have no ability to move or rotate the tetronimoes, instead you have to create the shapes on the colour grid. You can download the alpha version of the game from itch.io below.
Paradroid Remake (Work in Progress) Paradroid is without a doubt one of the most iconic games from the 1980’s. It was released on the Commodore 64. It was written by Andrew Braybrook and was published by Hewson Consultants. So I set myself the challenge of recreating the game. You can follow its progress on my […]
This was a mini project that I started on the Mac in Xcode when Swift was still in Beta and SpriteKit was in its infancy. I was trying to work out how to use the Tile maps (created in Tiled) that I was working on for Paradroid. I started to look at creating a collision […]