I have worked in IT for over 25 years, I have had varying roles in different sectors including The Ministry of Defense, Healthcare, and Housing. I have done varying roles from a programmer, application support, systems implementer, system administration, system architect, project manager and team leader. More recently I have gone into games development for myself with a long time friend, Tony Brice.
I have come full circle and doing what I always wanted to do and that’s to write games! To write sorts of games that I want to play. In my blog, you’ll find out about my progress on various projects that I am working on. Further down you can see a list of projects that I have worked on, some completed and others filed under To Do!
Thanks for dropping by.
Latest Blog Entries
Things are settling down with moving in to our new home and getting it how we want it. I have my office looking good and workable. It’s at that point where you are making fine adjustments here and there to make it just right, we are a fussy bunch us coders 😵 or it could […]
We were thinking our house move wasn’t going to happen until next year sometime – probably early March or April – as we’d had no promising viewings for around 6 weeks. Then, almost out of the blue, an offer came in. We played the usual bartering game and came to a price that both parties […]
I have just migrated to Mac-OS High Sierra, so I’ve had the fun task of re-installing all my applications from scratch. Normally I would have opted for a full Time Machine restore and gone back to how things were but I would have missed out on some new, lovely things that I have found. One […]
Apologies for the quote from Aliens (warning link has mature language)! So, over the last few weeks, I have been working on rationalizing the data tables in the game. When I started this remake, I made a list of jobs that were (SMART) objectives. This approach comes from my project management roles in a previous […]
Gravitus is a retro styled arcade gravity puzzle/shooter – quite similar to the games Thrust and Gravitar – in which you must pilot your ship, the icarus, around a cave/arena with the goal of locating our lost terraformers and then escaping in to the atmosphere before your mothership departs. Much of the difficulty is due to the […]
iDef is a modern version of the original game of snake. There are three game modes built in but the game is not the conventional eat-to-expand game that first appeared in the eighties. This time you’re chewing up chargers on a power network in outer-space to prevent the shut down of the planets entire electrical […]
When you look back at games you really enjoyed playing, Monty On The Run was definitely one of them. The game wasn’t that amazing, the gameplay wasn’t that complicated or ground breaking, the graphics were OK but the music was amazing! So what was it that I liked? Well it just was a game that […]
Paradroid Remake (Work in Progress) Paradroid is without a doubt one of the most iconic games from the 1980’s. It was released on the Commodore 64. It was written by Andrew Braybrook and was published by Hewson Consultants. So I set myself the challenge of recreating the game. You can follow its progress on my […]
I have been working on a remake of a Rainbow Arts game, Rock’N’Roll. The game has some really great gameplay ideas and gameplay mechanics that I thought be a good idea to try and replicate and learn how to do. Currently the first 3 Levels are implemented. I will add more over time.
Triss is based loosely on the classic game of Tetris. You have no ability to move or rotate the tetronimoes, instead you have to create the shapes on the colour grid. You can download the alpha version of the game from itch.io below.
This was a mini project that I started on the Mac in Xcode when Swift was still in Beta and SpriteKit was in its infancy. I was trying to work out how to use the Tile maps (created in Tiled) that I was working on for Paradroid. I started to look at creating a collision […]